KickBoom — Privacy Policy

Last updated: 2026-08-24 · Contact: [insert support email]

Draft. This page describes what the app actually sends over the network as of this version — replace the contact address above with a real one before submitting to Play Console.

Summary

KickBoom does not require an account and does not collect personal information for advertising or profiling. The sections below describe every place the app talks to a network.

What the app sends over the network

Real-time match relay. When you join an online room, the app opens a WebSocket connection to KickBoom's relay server (running on Cloudflare Workers) so players in the same room can see each other's moves. Your IP address is processed by this connection to route traffic, the same way any online multiplayer game works — it is not logged to a persistent store or linked to an identity.

Room list. To show which rooms are open to join, the app talks to a Supabase-hosted database using Supabase's anonymous sign-in — no email, password, or personal info involved. This generates a random identifier for the device, cached locally, which is stored server-side as the room's host id alongside the 6-character room code, player count, map size, and a heartbeat timestamp so the list stays current. No display name, email, or other personal info is collected. A room's row is removed automatically once it's been inactive for 90 seconds.

What the app does not do

Local storage

This version does not save any settings or match history — nothing to report here yet. If a later version adds local save data, it will stay on-device and this section will describe it.

Changes

If a future version adds advertising, analytics, or accounts, this policy will be updated first and the Play Store "Data safety" section will be revised to match before that version is released.